# If you want to support more platforms, see the jogl.dev.java.net to get the # natives libraries for the platform in question (i.e. solaris). Then, add it # them to the applet line for export. For applications, you'll have to make the # changes by hand, i.e. use the linux version of the export, and modify its # contents to include the necessary files for your platform. name = OpenGL application.macosx = opengl.jar, jogl.jar, libjogl.jnilib, libjogl_awt.jnilib, libjogl_cg.jnilib, gluegen-rt.jar, libgluegen-rt.jnilib application.windows = opengl.jar, jogl.jar, jogl.dll, jogl_awt.dll, jogl_cg.dll, gluegen-rt.jar, gluegen-rt.dll application.linux = opengl.jar, jogl.jar, gluegen-rt.jar, libjogl.so, libjogl_awt.so, libjogl_cg.so, libgluegen-rt.so # In releases later than (but not including) 1.0.9, the applet JAR files # are downloaded directly from Sun, so that a single version is cached # on the user's computer, rather than increasing the download size with # the versions for each platform. applet = opengl.jar