/*
* PROJECT: NyARToolkitAS3
* --------------------------------------------------------------------------------
* This work is based on the original ARToolKit developed by
* Hirokazu Kato
* Mark Billinghurst
* HITLab, University of Washington, Seattle
* http://www.hitl.washington.edu/artoolkit/
*
* The NyARToolkitAS3 is AS3 edition ARToolKit class library.
* Copyright (C)2010 Ryo Iizuka
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* For further information please contact.
* http://nyatla.jp/nyatoolkit/
* or
*
*/
package jp.nyatla.nyartoolkit.as3.core.utils
{
import jp.nyatla.nyartoolkit.as3.core.types.*;
public class NyARMath
{
/**
* p2-p1ベクトルのsquare normを計算する。
* @param i_p1
* @param i_p2
* @return
*/
public static function sqNorm_NyARDoublePoint2d(i_p1:NyARDoublePoint2d,i_p2:NyARDoublePoint2d ):Number
{
var x:Number,y:Number;
x=i_p2.x-i_p1.x;
y=i_p2.y-i_p1.y;
return x*x+y*y;
}
public static function sqNorm_Number(i_p1x:Number,i_p1y:Number,i_p2x:Number,i_p2y:Number):Number
{
var x:Number,y:Number;
x=i_p2x-i_p1x;
y=i_p2y-i_p1y;
return x*x+y*y;
}
/**
* p2-p1ベクトルのsquare normを計算する。
* @param i_p1
* @param i_p2
* @return
*/
public static function sqNorm_NyARDoublePoint3d(i_p1:NyARDoublePoint3d,i_p2:NyARDoublePoint3d):Number
{
var x:Number, y:Number, z:Number;
x=i_p2.x-i_p1.x;
y=i_p2.y-i_p1.y;
z=i_p2.z-i_p1.z;
return x*x+y*y+z*z;
}
/**
* 3乗根を求められないシステムで、3乗根を求めます。
* http://aoki2.si.gunma-u.ac.jp/JavaScript/src/3jisiki.html
* @param i_in
* @return
*/
public static function cubeRoot(i_in:Number):Number
{
var res:Number = Math.pow(Math.abs(i_in), 1.0 / 3.0);
return (i_in >= 0) ? res : -res;
}
}
}