[version 1.1] 30 january 2011 - added Away3D Collada example - all 3D examples now use Away3D instead of Papervision3D - added IFLARSource.sourceDirty -- if source has changed less than activityThreshold, tracker will not update. this results in much better framerates with stationary markers. - non-4:3 aspect ratios now work well for all frameworks exception: native flash 3D still has problems (scaling errors) with some aspect ratios. - support for Alternativa3D v7 (thanks makc!) - markerMode and patternMode added. - updates (minor) to FLARToolkit source. [version 1.04] 28 november 2010 - FLARManager waits for flarSource.source to be inited before initing trackerManager. - updated Away3D SWC and examples to Away3D 3.6.0. [version 1.03] 31 october 2010 - removed reference to FlareTracker in FLARManagerProfiler that was causing CLibInit compile-time errors. [version 1.02] october 2010 - added FLARCameraSource.activityThreshold, to reduce jitter when marker is held still. - updated to FLARToolkit 2.5.5. this fixes a bug in which the CS5 compiler does not recognize default parameters defined as constants. more info on the bug here: http://words.transmote.com/wp/flarmanager/inside-flarmanager/basic-augmented-reality/comment-page-1/#comment-13098 [version 1.01] 15 august 2010 - removed flare* libs from distro and SVN. devs must now download flare* libs separately, from here: http://www.imagination.at/en/?Products:Augmented_Reality_for_Flash [version 1.0] august 2010 NOTE: MAJOR RESTRUCTURING IN THIS RELEASE; DO NOT ATTEMPT TO USE WITH EXISTING APPLICATIONS. - Object/marker tracking libraries (e.g. FLARToolkit) are now abstracted from FLARManager, allowing the use of any tracking library. This resulted in major structural changes within FLARManager; please refer to the updated examples and documentation for more information. - support for flare/NFT - new FLARMatrixSmoother_Average -- smoothes angle (2x) more than position. set via flarConfig or directly. old version refactored to FLARMatrixSmoother_AverageSimple. - away3d lite support (done a while back, in SVN) - abstraction of tracking engine: support for flare/NFT, other engines - everything interally uses Matrix3D - new flar.camera package simplifies scene setup - new flar.tracker package contains classes that communicate with tracking libraries - support for native flash 3d - bug fix: thresholdAdapter = null - bug fix: secondary camera validation does not fail when FLARManager does not init - completed ASDocs - updated all examples/tutorials to correspond to new restructuring - made changes for the following FLARToolkit features: - thresholdSourceDisplay moved into FLARToolkitManager. - minimumLabelSize replaced by labelAreaMin/Max - patternToBorderRatioX/Y replaces patternToBorderRatio, allowing for variable pattern-to-border ratios for both width and height - FLARMarker.direction re-implemented - FLARToolkit.setContinueMode is set to true by default - ID-markers not yet implemented for FLARToolkitManager. - FLARManager_AppLauncher and .apps package provide examples using FLARManager for alternative interfaces - downsampleRatio refactored to trackerToSourceRatio - flarConfig.xml: camera view defaults to 640x480 - flarConfig.xml: all tracker-related data now lives within - flarConfig.xml: element now lives within