package org.papervision3d.materials.shaders { import org.papervision3d.core.proto.LightObject3D; import org.papervision3d.materials.utils.LightMaps; /** *@Author Ralph Hauwert */ public class CellShader extends EnvMapShader { public function CellShader(light:LightObject3D, color_1:int = 0xFFFFFF, color_2:int = 0x000000, steps:int = 3) { super(light, LightMaps.getCellMap(color_1, color_2, steps),null, color_2,null,null); } } }