package org.papervision3d.materials.shadematerials { import org.papervision3d.core.proto.LightObject3D; import org.papervision3d.materials.utils.LightMaps; /** * @Author Ralph Hauwert */ public class CellMaterial extends EnvMapMaterial { public function CellMaterial(light:LightObject3D, color_1:int, color_2:int, steps:int) { super(light, LightMaps.getCellMap(color_1, color_2, steps)); } } }