package org.papervision3d.materials { import flash.display.MovieClip; import flash.display.Sprite; import flash.utils.getDefinitionByName; import org.papervision3d.core.log.PaperLogger; import org.papervision3d.core.render.draw.ITriangleDrawer; /** * The MovieAssetMaterial class creates a texture from a MovieClip library symbol. *
* The texture can be animated and/or transparent. * * The MovieClip's content needs to be top left aligned with the registration point. * * Materials collects data about how objects appear when rendered. */ public class MovieAssetMaterial extends MovieMaterial implements ITriangleDrawer { private static var _library :Object = new Object(); private static var _count :Object = new Object(); /** * By default, a MovieAssetMaterial is stored and resused, but there are times where a user may want a unique copy. set to true if you want a unique instance * created */ public var createUnique:Boolean = false; /** * A texture object. */ override public function get texture():Object { return this._texture; } /** * @private */ override public function set texture( asset:Object ):void { if( asset is String == false ) { PaperLogger.error("Error: MovieAssetMaterial.texture requires a String to be passed to create the MovieClip reference from the library"); return; } movie = Sprite(createMovie( String( asset ) )); bitmap = createBitmapFromSprite( movie ); _texture = asset; } // ______________________________________________________________________ NEW /** * The MovieAssetMaterial class creates a texture from a MovieClip library id. * * @param linkageID The linkage name of the MovieClip symbol in the library. * @param transparent [optional] - If it's not transparent, the empty areas of the MovieClip will be of fill32 color. Default value is false. */ public function MovieAssetMaterial( linkageID:String="", transparent:Boolean=false, animated:Boolean=false, createUnique:Boolean=false, precise:Boolean = false) { movieTransparent = transparent; this.animated = animated; this.createUnique = createUnique; this.precise = precise; if( linkageID.length > 0 ) texture = linkageID; } // ______________________________________________________________________ CREATE BITMAP /* * since we need to pass a movieclip reference to MovieMaterial, I changed this method * from createBitmap, to createMovie. the super's constructor will take care of * creating the actual bitmap reference * */ protected function createMovie( asset:* ):MovieClip { // Remove previous bitmap if( this._texture != asset ) { _count[this._texture]--; var prevMovie:MovieClip = _library[this._texture]; if( prevMovie && _count[this._texture] == 0 ) { _library[this._texture] = null; } } // Retrieve from library or... var movie:MovieClip = _library[asset]; var MovieAsset:Class; // ...attachMovie if( ! movie ) { MovieAsset = getDefinitionByName( asset ) as Class; movie = new MovieAsset(); _library[asset] = movie; _count[asset] = 0; } else if( createUnique ) { MovieAsset = getDefinitionByName( asset ) as Class; movie = new MovieAsset(); } else { _count[asset]++; } // Create Bitmap return movie; } } }