package org.papervision3d.objects.parsers { import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.ProgressEvent; import flash.events.SecurityErrorEvent; import flash.net.URLLoader; import flash.net.URLRequest; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.log.PaperLogger; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.NumberUV; import org.papervision3d.core.proto.DisplayObjectContainer3D; import org.papervision3d.core.proto.GeometryObject3D; import org.papervision3d.core.proto.MaterialObject3D; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.BitmapFileMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.DisplayObject3D; /** * The Collada class lets you load and parse Collada scenes. *

* Recommended DCC Settings: *