package org.papervision3d.core.geom { import flash.geom.Rectangle; import org.papervision3d.core.culling.IObjectCuller; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.geom.renderables.Vertex3DInstance; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.proto.GeometryObject3D; import org.papervision3d.core.render.data.RenderSessionData; import org.papervision3d.objects.DisplayObject3D; /** * The Vertices3D class lets you create and manipulate groups of vertices. * */ public class Vertices3D extends DisplayObject3D { /** * Creates a new Vertices3D object. * * * @param vertices An array of Vertex3D objects for the vertices of the mesh. *

*/ public function Vertices3D( vertices:Array, name:String=null ) { super( name, new GeometryObject3D() ); this.geometry.vertices = vertices || new Array(); } /** * Clones this object. * * @return The cloned DisplayObject3D. */ public override function clone():DisplayObject3D { var object:DisplayObject3D = super.clone(); var verts:Vertices3D = new Vertices3D(null, object.name); verts.material = object.material; if(object.materials) verts.materials = object.materials.clone(); if(this.geometry) verts.geometry = this.geometry.clone(verts); verts.copyTransform(this.transform); return verts; } /** * Projects three dimensional coordinates onto a two dimensional plane to simulate the relationship of the camera to subject. * * This is the first step in the process of representing three dimensional shapes two dimensionally. * * @param camera Camera. */ public override function project( parent :DisplayObject3D, renderSessionData:RenderSessionData ):Number { super.project( parent, renderSessionData ); if( this.culled ) return 0; if( renderSessionData.camera is IObjectCuller ) return projectFrustum(parent, renderSessionData); return renderSessionData.camera.projectVertices(this, renderSessionData); } /** * * @param parent * @param camera * @param sorted * @return */ public function projectFrustum( parent :DisplayObject3D, renderSessionData:RenderSessionData ):Number { return 0; } /** * Calculates 3D bounding box. * * @return {minX, maxX, minY, maxY, minZ, maxZ} */ public function boundingBox():Object { var vertices :Array = this.geometry.vertices; var bBox :Object = new Object(); bBox.min = new Number3D(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE); bBox.max = new Number3D(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE); bBox.size = new Number3D(); for each(var v:Vertex3D in vertices) { bBox.min.x = Math.min( v.x, bBox.min.x ); bBox.min.y = Math.min( v.y, bBox.min.y ); bBox.min.z = Math.min( v.z, bBox.min.z ); bBox.max.x = Math.max( v.x, bBox.max.x ); bBox.max.y = Math.max( v.y, bBox.max.y ); bBox.max.z = Math.max( v.z, bBox.max.z ); } bBox.size.x = bBox.max.x - bBox.min.x; bBox.size.y = bBox.max.y - bBox.min.y; bBox.size.z = bBox.max.z - bBox.min.z; return bBox; } public function transformVertices( transformation:Matrix3D ):void { geometry.transformVertices(transformation); } } }