package org.papervision3d.materials.shaders { import flash.display.BitmapData; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.render.data.RenderSessionData; import org.papervision3d.core.render.shader.ShaderObjectData; /** * @Author Ralph Hauwert */ public interface IShader { function renderLayer(triangle:Triangle3D, renderSessionData:RenderSessionData,sod:ShaderObjectData):void; function renderTri(triangle:Triangle3D, renderSessionData:RenderSessionData,sod:ShaderObjectData,bmp:BitmapData):void; function updateAfterRender(renderSessionData:RenderSessionData, sod:ShaderObjectData):void; function destroy():void; } }