package org.papervision3d.materials.shadematerials { import org.papervision3d.core.proto.LightObject3D; import org.papervision3d.materials.utils.LightMaps; /** * @Author Ralph Hauwert */ public class PhongMaterial extends EnvMapMaterial { public function PhongMaterial(light3D:LightObject3D, lightColor:int, ambientColor:int, specular:int) { super(light3D, LightMaps.getPhongMap(lightColor, ambientColor, specular)); } } }