package org.papervision3d.lights { import org.papervision3d.core.math.Number3D; import org.papervision3d.core.proto.LightObject3D; public class PointLight3D extends LightObject3D { public static var DEFAULT_POS:Number3D = new Number3D( 0, 0, -1000 ); /** * Constructor. * * @param showLight A Boolean value indicating whether the light is visible. * @param flipped A Boolean value indicating whether to flip the light-direction (needed for correct DAE-shading). */ public function PointLight3D(showLight:Boolean = false, flipped:Boolean = false) { super(showLight, flipped); x = DEFAULT_POS.x; y = DEFAULT_POS.y; z = DEFAULT_POS.z; } } }