package org.papervision3d.core.proto { import org.papervision3d.core.math.Matrix3D; import org.papervision3d.materials.WireframeMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Sphere; public class LightObject3D extends DisplayObject3D { public var lightMatrix:Matrix3D; /** * A boolean value indicating whether to flip the light direction. Hack needed by DAE. * NOTE: */ public var flipped:Boolean; private var _showLight:Boolean; private var displaySphere:Sphere; public function LightObject3D(showLight:Boolean = false, flipped:Boolean = false) { super(); this.lightMatrix = Matrix3D.IDENTITY; this.showLight = showLight; this.flipped = flipped; } public function set showLight(show:Boolean):void { if(_showLight){ removeChild(displaySphere); } if(show){ displaySphere = new Sphere(new WireframeMaterial(0xffff00), 10, 3, 2); addChild(displaySphere); } _showLight = show; } public function get showLight():Boolean { return _showLight; } } }