/* * PROJECT: FLARToolKit * -------------------------------------------------------------------------------- * This work is based on the NyARToolKit developed by * R.Iizuka (nyatla) * http://nyatla.jp/nyatoolkit/ * * The FLARToolKit is ActionScript 3.0 version ARToolkit class library. * Copyright (C)2008 Saqoosha * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this framework; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * For further information please contact. * http://www.libspark.org/wiki/saqoosha/FLARToolKit * * */ package org.libspark.flartoolkit.support.away3d { import away3d.cameras.*; import away3d.cameras.lenses.*; import away3d.core.math.*; import org.libspark.flartoolkit.core.FLARMat; import org.libspark.flartoolkit.core.param.FLARParam; import org.libspark.flartoolkit.core.types.FLARIntSize; import org.libspark.flartoolkit.utils.ArrayUtil; public class FLARCamera3D extends Camera3D { private var _projectionMatrix:MatrixAway3D; public function FLARCamera3D(init:Object = null) { super(init); lens = new PerspectiveLens(); } public function setParam(param:FLARParam):void { var m_projection:Array = new Array(16); var trans_mat:FLARMat = new FLARMat(3,4); var icpara_mat:FLARMat = new FLARMat(3,4); var p:Array = ArrayUtil.createJaggedArray(3, 3); var q:Array = ArrayUtil.createJaggedArray(4, 4); var i:int; var j:int; const size:FLARIntSize = param.getScreenSize(); const width:int = size.w; const height:int = size.h; param.getPerspectiveProjectionMatrix().decompMat(icpara_mat, trans_mat); var icpara:Array = icpara_mat.getArray(); var trans:Array = trans_mat.getArray(); for (i = 0; i < 4; i++) { icpara[1][i] = (height - 1) * (icpara[2][i]) - icpara[1][i]; } for(i = 0; i < 3; i++) { for(j = 0; j < 3; j++) { p[i][j] = icpara[i][j] / icpara[2][2]; } } var div:Number = zoom*focus; q[0][0] = 2.0 * p[0][0]/div; q[0][1] = 2.0 * p[0][1]/div; q[0][2] = -(2.0 * p[0][2] - (width - 1))/div; q[0][3] = 0.0;   q[1][0] = 0.0; q[1][1] = 2.0 * p[1][1]/div; q[1][2] = -(2.0 * p[1][2] - (height - 1))/div; q[1][3] = 0.0; q[2][0] = 0.0; q[2][1] = 0.0; q[2][2] = 1.0; q[2][3] = 0.0; q[3][0] = 0.0; q[3][1] = 0.0; q[3][2] = 0.0; q[3][3] = 1.0; for (i = 0; i < 4; i++) { // Row. // First 3 columns of the current row. for (j = 0; j < 3; j++) { // Column. m_projection[i*4 + j] = q[i][0] * trans[0][j] + q[i][1] * trans[1][j] + q[i][2] * trans[2][j]; } // Fourth column of the current row. m_projection[i*4 + 3] = q[i][0] * trans[0][3] + q[i][1] * trans[1][3] + q[i][2] * trans[2][3] + q[i][3]; } var m:MatrixAway3D = _projectionMatrix = new MatrixAway3D(); m.sxx = m_projection[0]; m.sxy = m_projection[1]; m.sxz = m_projection[2]; m.tx = m_projection[3]; m.syx = m_projection[4]; m.syy = m_projection[5]; m.syz = m_projection[6]; m.ty = m_projection[7]; m.szx = m_projection[8]; m.szy = m_projection[9]; m.szz = m_projection[10]; m.tz = m_projection[11]; m.swx = m_projection[12]; m.swy = m_projection[13]; m.swz = m_projection[14]; m.tw = m_projection[15]; } public override function get viewMatrix():MatrixAway3D { invViewMatrix.inverse(_projectionMatrix) return _projectionMatrix; } } }