package examples.support { import alternativa.engine3d.core.Object3D; import alternativa.engine3d.core.Scene3D; import alternativa.engine3d.display.View; import alternativa.engine3d.materials.FillMaterial; import alternativa.engine3d.primitives.Box; import alternativa.engine3d.primitives.Plane; import alternativa.types.Matrix3D; import com.transmote.flar.marker.FLARMarker; import com.transmote.flar.utils.geom.FLARAlternativaGeomUtils; import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.utils.Dictionary; import org.libspark.flartoolkit.core.param.FLARParam; import org.libspark.flartoolkit.core.types.matrix.FLARDoubleMatrix34; import org.libspark.flartoolkit.support.alternativa3d.FLARCamera3D; /** * standard FLARToolkit Alternativa3D example, with our friends the Cubes. * code is borrowed heavily from Makc the Great: * http://makc3d.wordpress.com/2009/04/16/flartoolkit-and-alternativa3d-anyone/ * * the Alternativa3D platform can be found here: * http://alternativaplatform.com/en/alternativa3d/ * please note, usage of the Alternativa3D platform is subject to Alternativa3D's licensing. * * @author Eric Socolofsky * @url http://transmote.com/flar */ public class SimpleCubes_Alternativa3D extends Sprite { private static const CUBE_SIZE:Number = 40; private var view:View; private var camera3D:FLARCamera3D; private var scene3D:Scene3D; private var bMirrorDisplay:Boolean; private var markersByPatternId:Vector.>; // FLARMarkers, arranged by patternId private var containersByMarker:Dictionary; // Cube containers, hashed by corresponding FLARMarker public function SimpleCubes_Alternativa3D (numPatterns:uint, cameraParams:FLARParam, mirrorDisplay:Boolean, viewportWidth:Number, viewportHeight:Number) { this.bMirrorDisplay = mirrorDisplay; this.init(numPatterns); this.initAlternativa3DEnvironment(cameraParams, viewportWidth, viewportHeight); } public function addMarker (marker:FLARMarker) :void { // store marker var markerList:Vector. = this.markersByPatternId[marker.patternId]; markerList.push(marker); // create a new Cube, and place it inside a container (Object3D) for manipulation var container:Object3D = new Object3D(); var cube:Box = new Box(CUBE_SIZE, CUBE_SIZE, CUBE_SIZE); cube.z = 0.5 * CUBE_SIZE; cube.cloneMaterialToAllSurfaces(this.getMaterialByPatternId(marker.patternId)); container.addChild(cube); this.scene3D.root.addChild(container); // associate container with corresponding marker this.containersByMarker[marker] = container; } public function removeMarker (marker:FLARMarker) :void { // find and remove marker var markerList:Vector. = this.markersByPatternId[marker.patternId]; var markerIndex:uint = markerList.indexOf(marker); if (markerIndex != -1) { markerList.splice(markerIndex, 1); } // find and remove corresponding container var container:Object3D = this.containersByMarker[marker]; if (container) { this.scene3D.root.removeChild(container); } delete this.containersByMarker[marker] } private function init (numPatterns:uint) :void { // set up lists (Vectors) of FLARMarkers, arranged by patternId this.markersByPatternId = new Vector.>(numPatterns, true); while (numPatterns--) { this.markersByPatternId[numPatterns] = new Vector.(); } // prepare hashtable for associating Cube containers with FLARMarkers this.containersByMarker = new Dictionary(true); } private function initAlternativa3DEnvironment (cameraParams:FLARParam, viewportWidth:Number, viewportHeight:Number) :void { this.scene3D = new Scene3D(); this.scene3D.root = new Object3D(); this.camera3D = new FLARCamera3D(); this.camera3D.setParam(cameraParams); this.scene3D.root.addChild(this.camera3D); this.view = new View(); this.view.width = viewportWidth; this.view.height = viewportHeight; this.view.camera = this.camera3D; this.addChild(this.view); this.addEventListener(Event.ENTER_FRAME, this.onEnterFrame); } private function onEnterFrame (evt:Event) :void { this.updateCubes(); this.scene3D.calculate(); } private function updateCubes () :void { // update all Cube containers according to the transformation matrix in their associated FLARMarkers var i:int = this.markersByPatternId.length; var markerList:Vector.; var marker:FLARMarker; var container:Object3D; var j:int; while (i--) { markerList = this.markersByPatternId[i]; j = markerList.length; while (j--) { marker = markerList[j]; container = this.containersByMarker[marker]; this.applyTransform(container, marker.transformMatrix); } } } private function applyTransform (obj:Object3D, transmat:FLARDoubleMatrix34) :void { // Object3D transformation matrix is read-only in Alternativa3D, // so we must calculate and apply transformations manually. var m:Matrix3D = FLARAlternativaGeomUtils.convertFLARMatrixToAlternativaMatrix(transmat, this.bMirrorDisplay); // m is not scaled, but we shall calculate scales any way, just to be NaN-safe var sx:Number = Math.sqrt (m.a * m.a + m.e * m.e + m.i * m.i); var sy:Number = Math.sqrt (m.b * m.b + m.f * m.f + m.j * m.j); var sz:Number = Math.sqrt (m.c * m.c + m.g * m.g + m.k * m.k); var sinY:Number = m.i / sx; if (-1 < sinY && sinY < 1) { obj.rotationY = -Math.asin(sinY); obj.rotationX = Math.atan2(m.j * sz, m.k * sy); obj.rotationZ = Math.atan2(m.e, m.a); } else { obj.rotationY = (sinY > 0) ? -Math.PI / 2 : Math.PI / 2; obj.rotationX = 0; obj.rotationZ = Math.atan2 (-m.b, m.f); } obj.x = m.d; obj.y = m.h; obj.z = m.l; } private function getMaterialByPatternId (patternId:int) :FillMaterial { switch (patternId) { case 0: return new FillMaterial(0xFF1919, 1, BlendMode.NORMAL, 1, 0x730000); case 1: return new FillMaterial(0xFF19E8, 1, BlendMode.NORMAL, 1, 0x730067); case 2: return new FillMaterial(0x9E19FF, 1, BlendMode.NORMAL, 1, 0x420073); case 3: return new FillMaterial(0x192EFF, 1, BlendMode.NORMAL, 1, 0x000A73); case 4: return new FillMaterial(0x1996FF, 1, BlendMode.NORMAL, 1, 0x003E73); case 5: return new FillMaterial(0x19FDFF, 1, BlendMode.NORMAL, 1, 0x007273); case 6: return new FillMaterial(0x19FF5A, 1, BlendMode.NORMAL, 1, 0x007320); case 7: return new FillMaterial(0x19FFAA, 1, BlendMode.NORMAL, 1, 0x007348); case 8: return new FillMaterial(0x6CFF19, 1, BlendMode.NORMAL, 1, 0x297300); case 9: return new FillMaterial(0xF9FF19, 1, BlendMode.NORMAL, 1, 0x707300); case 10: return new FillMaterial(0xFFCE19, 1, BlendMode.NORMAL, 1, 0x735A00); case 11: return new FillMaterial(0xFF9A19, 1, BlendMode.NORMAL, 1, 0x734000); case 12: return new FillMaterial(0xFF6119, 1, BlendMode.NORMAL, 1, 0x732400); default: return new FillMaterial(0xCCCCCC, 1, BlendMode.NORMAL, 1, 0x666666); } } } }