/* * PROJECT: FLARManager * http://transmote.com/flar * Copyright 2009, Eric Socolofsky * -------------------------------------------------------------------------------- * This work complements FLARToolkit, developed by Saqoosha as part of the Libspark project. * http://www.libspark.org/wiki/saqoosha/FLARToolKit * FLARToolkit is Copyright (C)2008 Saqoosha, * and is ported from NYARToolkit, which is ported from ARToolkit. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this framework; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * For further information please contact: * * http://transmote.com/flar * */ package com.transmote.flar.utils.geom { import __AS3__.vec.Vector; import flash.geom.Matrix3D; import flash.geom.Vector3D; import jp.nyatla.nyartoolkit.as3.core.transmat.NyARTransMatResult; import jp.nyatla.nyartoolkit.as3.core.types.NyARIntSize; import jp.nyatla.nyartoolkit.as3.core.types.matrix.NyARDoubleMatrix34; import org.libspark.flartoolkit.core.FLARMat; import org.libspark.flartoolkit.core.param.FLARParam; import org.libspark.flartoolkit.core.transmat.FLARTransMatResult; import org.libspark.flartoolkit.utils.ArrayUtil; /** * collection of utils used for FLAR matrix transformation / conversion. * * @author Eric Socolofsky * @url http://transmote.com/flar */ public class FLARGeomUtils { private static const RADIANS_TO_DEGREES:Number = 180 / Math.PI; private static const DEGREES_TO_RADIANS:Number = Math.PI / 180; /** * calculate a field-of-view to apply to a DisplayObject's perspectiveProjection * that matches the FOV specified by the FLARToolkit camera parameters (FLARCameraParams.dat). * * NOTE: this is not yet working correctly. */ public static function calcFOVFromCameraParams (flarCameraParams:FLARParam) :Number { var trans_mat:FLARMat = new FLARMat(3,4); var icpara_mat:FLARMat = new FLARMat(3,4); var p:Array = ArrayUtil.createJaggedArray(3, 3); var q:Array = ArrayUtil.createJaggedArray(4, 4); var i:int; var j:int; const size:NyARIntSize = flarCameraParams.getScreenSize(); const width:int = size.w; const height:int = size.h; flarCameraParams.getPerspectiveProjectionMatrix().decompMat(icpara_mat, trans_mat); var icpara:Vector.> = icpara_mat.getArray(); var trans:Vector.> = trans_mat.getArray(); for (i = 0; i < 4; i++) { icpara[1][i] = (height - 1) * (icpara[2][i]) - icpara[1][i]; } for(i = 0; i < 3; i++) { for(j = 0; j < 3; j++) { p[i][j] = icpara[i][j] / icpara[2][2]; } } // from sandy FLARCamera3D q[0][0] = (2.0 * p[0][0] / (width - 1)); q[0][1] = (2.0 * p[0][1] / (width - 1)); q[0][2] = -((2.0 * p[0][2] / (width - 1)) - 1.0); q[0][3] = 0.0; q[1][0] = 0.0; q[1][1] = -(2.0 * p[1][1] / (height - 1)); q[1][2] = -((2.0 * p[1][2] / (height - 1)) - 1.0); q[1][3] = 0.0; q[2][0] = 0.0; q[2][1] = 0.0; q[2][2] = 1.0; q[2][3] = 0.0; //var NEAR_CLIP:Number = 50, FAR_CLIP:Number = 10000; //q[2][2] = -(FAR_CLIP + NEAR_CLIP) / (NEAR_CLIP - FAR_CLIP); //q[2][3] = 2.0 * FAR_CLIP * NEAR_CLIP / (NEAR_CLIP - FAR_CLIP); q[3][0] = 0.0; q[3][1] = 0.0; q[3][2] = 1.0; q[3][3] = 0.0; // more from sandy FLARCamera3D var m_projection:Array = new Array(16); for (i = 0; i < 4; i++) { // Row. // First 3 columns of the current row. for (j = 0; j < 3; j++) { // Column. m_projection[i*4 + j] = q[i][0] * trans[0][j] + q[i][1] * trans[1][j] + q[i][2] * trans[2][j]; } // Fourth column of the current row. m_projection[i*4 + 3]= q[i][0] * trans[0][3] + q[i][1] * trans[1][3] + q[i][2] * trans[2][3] + q[i][3]; } // technically q = m_projection at this point, but // what if trans would be different? trace ("q", q); trace ("m", m_projection); //return 2 * Math.atan(1 / q[1][1]); //return 2 * Math.atan(1 / m_projection[5]) * 180 / Math.PI; // <-- in degrees :) // http://blog.jactionscripters.com/2009/09/06/calculation-of-focallength/ is the key // flash uses horizontal NOT vertical fov //return 2 * Math.atan(width / (height * q[1][1])) * 180 / Math.PI; return 2 * Math.atan(width / (height * m_projection[5])) * 180 / Math.PI; } /** * convert a FLAR matrix to a Flash Matrix3D. */ public static function convertFLARMatrixToFlashMatrix3D (fm:NyARDoubleMatrix34, bMirror:Boolean=true) :Matrix3D { if (bMirror) { return new Matrix3D (Vector.([ -fm.m00, fm.m10, fm.m20, 0, -fm.m01, fm.m11, fm.m21, 0, fm.m02, -fm.m12, -fm.m22, 0, -fm.m03, fm.m13, fm.m23, 1 ])); } else { return new Matrix3D (Vector.([ fm.m00, fm.m10, fm.m20, 0, -fm.m01, -fm.m11, -fm.m21, 0, -fm.m02, -fm.m12, -fm.m22, 0, fm.m03, fm.m13, fm.m23, 1 ])); } } /** * convert a FLAR matrix to a Flash Matrix3D. * deprecated: this method is equivalent to convertFLARMatrixToFlashMatrix3D, * and is present only for legacy support. */ public static function convertFLARMatrixToFlashMatrix (fm:NyARDoubleMatrix34, bMirror:Boolean=true) :Matrix3D { return convertFLARMatrixToFlashMatrix3D(fm, bMirror); } /** * calculate rotation around X, Y, and Z axes, * and return stored in a Vector3D instance. * NOTE: does not account for scale, as FLARToolkit matrices always scale equally in all three dimensons. */ public static function calcFLARMatrixRotations (fm:NyARDoubleMatrix34, bInDegrees:Boolean=true) :Vector3D { var rotations:Vector3D = new Vector3D(); rotations.x = Math.atan2(fm.m20, fm.m22); rotations.y = Math.asin(-fm.m21); rotations.z = Math.atan2(fm.m01, -fm.m11); if (bInDegrees) { rotations.x *= RADIANS_TO_DEGREES; rotations.y *= RADIANS_TO_DEGREES; rotations.z *= RADIANS_TO_DEGREES; } return rotations; } /** * calculate scale in X, Y, and Z dimensions, * and return stored in a Vector3D instance. * NOTE: FLARToolkit matrices should always scale equally in all three dimensions, * so this method is not likely to be useful. but, it's here now, so here it stays. */ public static function calcFLARMatrixScales (fm:NyARDoubleMatrix34) :Vector3D { var scales:Vector3D = new Vector3D(); scales.x = Math.sqrt(fm.m01*fm.m01 + fm.m11*fm.m11 + fm.m21*fm.m21); scales.y = Math.sqrt(fm.m00*fm.m00 + fm.m10*fm.m10 + fm.m20*fm.m20); scales.z = Math.sqrt(fm.m02*fm.m02 + fm.m12*fm.m12 + fm.m22*fm.m22); return scales; } /** * create an identity matrix as a NyARDoubleMatrix34. */ public static function createFLARIdentityMatrix () :NyARDoubleMatrix34 { var matrix:NyARDoubleMatrix34 = new NyARDoubleMatrix34(); matrix.m00 = 1; matrix.m01 = 0; matrix.m02 = 0; matrix.m03 = 0; matrix.m10 = 0; matrix.m11 = -1; matrix.m12 = 0; matrix.m13 = 0; matrix.m20 = 0; matrix.m21 = 0; matrix.m22 = -1; matrix.m23 = 0; return matrix; } /** * create an identity matrix as a FLARTransMatResult. */ public static function createFLARIdentityTransMat () :NyARTransMatResult { var matrix:NyARTransMatResult = new NyARTransMatResult(); matrix.m00 = 1; matrix.m01 = 0; matrix.m02 = 0; matrix.m03 = 0; matrix.m10 = 0; matrix.m11 = -1; matrix.m12 = 0; matrix.m13 = 0; matrix.m20 = 0; matrix.m21 = 0; matrix.m22 = -1; matrix.m23 = 0; return matrix; } /** * format a FLAR matrix as a String. * @param fm FLAR matrix to return as a String. * @param sd number of significant digits to display. */ public static function dumpFLARMatrix (fm:NyARDoubleMatrix34, sd:int=4) :String { return (fm.m00.toFixed(sd) +"\u0009"+ fm.m01.toFixed(sd) +"\u0009"+ fm.m02.toFixed(sd) +"\u0009"+ fm.m03.toFixed(sd) +"\n"+ fm.m10.toFixed(sd) +"\u0009"+ fm.m11.toFixed(sd) +"\u0009"+ fm.m12.toFixed(sd) +"\u0009"+ fm.m13.toFixed(sd) +"\n"+ fm.m20.toFixed(sd) +"\u0009"+ fm.m21.toFixed(sd) +"\u0009"+ fm.m22.toFixed(sd) +"\u0009"+ fm.m23.toFixed(sd)); } /** * Format Flash matrix as a String. * @param matrix matrix to return as a String. * @param sd number of significant digits to display. */ public static function dumpMatrix3D (matrix:Matrix3D, sd:int=4) :String { var m:Vector. = matrix.rawData; return (m[0].toFixed(sd) +"\u0009"+"\u0009"+ m[1].toFixed(sd) +"\u0009"+"\u0009"+ m[2].toFixed(sd) +"\u0009"+"\u0009"+ m[3].toFixed(sd) +"\n"+ m[4].toFixed(sd) +"\u0009"+"\u0009"+ m[5].toFixed(sd) +"\u0009"+"\u0009"+ m[6].toFixed(sd) +"\u0009"+"\u0009"+ m[7].toFixed(sd) +"\n"+ m[8].toFixed(sd) +"\u0009"+"\u0009"+ m[9].toFixed(sd) +"\u0009"+"\u0009"+ m[10].toFixed(sd) +"\u0009"+"\u0009"+ m[11].toFixed(sd) +"\n"+ m[12].toFixed(sd) +"\u0009"+"\u0009"+ m[13].toFixed(sd) +"\u0009"+"\u0009"+ m[14].toFixed(sd) +"\u0009"+"\u0009"+ m[15].toFixed(sd)); } public function FLARGeomUtils () {} } }