/** * PROJECT: FLARToolKit * -------------------------------------------------------------------------------- * This work is based on the NyARToolKit developed by * R.Iizuka (nyatla) * http://nyatla.jp/nyatoolkit/ * * The FLARToolKit is ActionScript 3.0 version ARToolkit class library. * Copyright (C)2008 Saqoosha * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this framework; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * For further information please contact. * http://www.libspark.org/wiki/saqoosha/FLARToolKit * * * Contributors * rokubou * * !!ATTENTION!! * This is a source code while experimenting. * I want you to teach when there is a good correction method. */ package org.libspark.flartoolkit.support.away3d_lite { import away3dlite.containers.ObjectContainer3D; import flash.geom.Matrix3D; import org.libspark.flartoolkit.core.transmat.FLARTransMatResult; public class FLARBaseNode extends ObjectContainer3D { public function FLARBaseNode(...initarray) { super(); } public function setTransformMatrix(r:FLARTransMatResult):void { var m:Matrix3D = new Matrix3D(Vector.([ r.m00, r.m10, r.m20, 0, -r.m01, -r.m11, -r.m21, 0, -r.m02, -r.m12, -r.m22, 0, r.m03, r.m13, r.m23, 1 ])); this.transform.matrix3D = m; } } }