[aperture]


development

installation






spatial experience comprises several related elements. some of these are ephemeral and difficult to isolate, such as time, context alongside adjacent spaces, and human presence or absence. however, some elements more directly affect spatial experience; in particular, sensory data such as visual changes, aural motion, and tactile input have profound impacts on the way we perceive space.

aperture focuses on the ways sound and light affect spatial perception. multi-channel sonic textures, generated from recordings of existing spaces, encircle the space of the installation. a rear-projected ceiling is used as a display and light source, describing arcs of motion, intensity, and color. transitions between audiovisual textures echo transitional places in architecture, places that deal with changes in scale, use, material, and motion. by contextualizing these changes of sound and light in physical space, aperture enables visitors to gain a greater awareness of the composition of their individual perceptions of space.



aperture was developed during my fellowship in Eyebeam's Production Studio, and is my most current experiment with malleable space. it is an extension of the ideas i first explored in depth in contemplace. aperture is intentionally a more minimal composition than contemplace; it is stripped down to just visual and aural elements in order to focus on spatial synthesis with a minimum of means, and also in order to facilitate its integration into existing and new built spaces.

aperture is built with processing (for graphics and the application framework), max/msp (for sound), and maxlink to in the darkness bind them. i can't believe i just wrote that.

special thanks to judy sheng, tony harrington, wiley bowen, chih, zee, rob and mel for your support, helping hands, and insight.